|
|||||||||
| PREV PACKAGE NEXT PACKAGE | FRAMES NO FRAMES | ||||||||
| Class Summary | |
|---|---|
| Angle3D | This class handles angles. |
| Bone | The Bone class makes it possible to create skeletons, which should help you out in animating your mobs a little bit more easy. |
| Coord2D | This class represents a coordinate space and its UV coordinates. |
| ModelBillboard | A billboard in computer rendering is an image that always faces a certain entity, in most cases the camera (you). |
| ModelPool | |
| ModelPoolEntry | |
| ModelPoolObjEntry | |
| ModelRendererTurbo | An extension to the ModelRenderer class. |
| PositionTransformVertex | |
| Shape2D | |
| Shape3D | |
| TextureGroup | |
| TransformGroup | |
| TransformGroupBone | The PositionTransformGroup class adds a class which allows for vertex transformations. |
|
|||||||||
| PREV PACKAGE NEXT PACKAGE | FRAMES NO FRAMES | ||||||||