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java.lang.Objectnet.minecraft.src.Angle3D
public class Angle3D
This class handles angles. Basically all it does it store angles. You can directly alter the angles.
| Field Summary | |
|---|---|
float |
angleX
|
float |
angleY
|
float |
angleZ
|
| Constructor Summary | |
|---|---|
Angle3D(float x,
float y,
float z)
The constructor to create a new Angle3D. |
|
| Method Summary | |
|---|---|
void |
addAngles(Angle3D angles)
Adds the angles of another Angle3D to the current angles. |
void |
addAngles(float x,
float y,
float z)
Adds the given angles to the current angles. |
Angle3D |
copy()
Copies the current Angle3D over to a new Angle3D instance. |
static Angle3D |
getCenter(Angle3D angles1,
Angle3D angles2)
Gets the center angle between two angles. |
void |
multiplyAngles(Angle3D angles)
Multiplies the angles with a given Angle3D. |
void |
multiplyAngles(float x,
float y,
float z)
Multiplies the angles with the given angles. |
| Methods inherited from class java.lang.Object |
|---|
equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
| Field Detail |
|---|
public float angleX
public float angleY
public float angleZ
| Constructor Detail |
|---|
public Angle3D(float x,
float y,
float z)
x - the x-rotationy - the y-rotationz - the z-rotation| Method Detail |
|---|
public void addAngles(float x,
float y,
float z)
x - the x-rotationy - the y-rotationz - the z-rotationpublic void addAngles(Angle3D angles)
angles - the Angle3D
public void multiplyAngles(float x,
float y,
float z)
x - the x-rotationy - the y-rotationz - the z-rotationpublic void multiplyAngles(Angle3D angles)
angles - the Angle3D
public static Angle3D getCenter(Angle3D angles1,
Angle3D angles2)
angles1 - the first Angle3Dangles2 - the second Angle3D
public Angle3D copy()
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