net.minecraft.src
Class ModelBillboard
java.lang.Object
net.minecraft.src.ModelBase
net.minecraft.src.ModelBillboard
public class ModelBillboard
- extends net.minecraft.src.ModelBase
A billboard in computer rendering is an image that always faces a certain
entity, in most cases the camera (you). Examples of them in Minecraft are
the items when you drop them in-game, or the particles.
- Author:
- GaryCXJk
Fields inherited from class net.minecraft.src.ModelBase |
isRiding, onGround |
Constructor Summary |
ModelBillboard(float w,
float h)
Creates a new ModelBillboard. |
ModelBillboard(float w,
float h,
int dirs,
float frameWidth,
float frameHeight,
int perRow,
float imgWidth,
float imgHeight)
Creates a new ModelBillboard. |
ModelBillboard(float w,
float h,
int dirs,
float frameHeight,
int perRow,
float imgHeight)
Creates a new ModelBillboard. |
Method Summary |
void |
render(float yaw,
float pitch,
float entYaw,
float worldScale)
|
void |
setRotation(float yaw,
float pitch,
float entYaw)
|
Methods inherited from class net.minecraft.src.ModelBase |
render, setLivingAnimations, setRotationAngles |
Methods inherited from class java.lang.Object |
equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
face
public ModelRendererTurbo[] face
ModelBillboard
public ModelBillboard(float w,
float h)
- Creates a new ModelBillboard.
- Parameters:
w
- the width of the billboardh
- the height of the billboard
ModelBillboard
public ModelBillboard(float w,
float h,
int dirs,
float frameHeight,
int perRow,
float imgHeight)
- Creates a new ModelBillboard.
- Parameters:
w
- the width of the billboardh
- the height of the billboarddirs
- the amount of directions a sprite can faceframeHeight
- the height of the drawing frameperRow
- the amount of frames per rowimgHeight
- the height of the total image
ModelBillboard
public ModelBillboard(float w,
float h,
int dirs,
float frameWidth,
float frameHeight,
int perRow,
float imgWidth,
float imgHeight)
- Creates a new ModelBillboard.
- Parameters:
w
- the width of the billboardh
- the height of the billboarddirs
- the amount of directions a sprite can faceframeWidth
- the width of the drawing frameframeHeight
- the height of the drawing frameperRow
- the amount of frames per rowimgWidth
- the width of the total imageimgHeight
- the height of the total image
render
public void render(float yaw,
float pitch,
float entYaw,
float worldScale)
setRotation
public void setRotation(float yaw,
float pitch,
float entYaw)