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Class Summary | |
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Angle3D | This class handles angles. |
Bone | The Bone class makes it possible to create skeletons, which should help you out in animating your mobs a little bit more easy. |
Coord2D | This class represents a coordinate space and its UV coordinates. |
ModelBillboard | A billboard in computer rendering is an image that always faces a certain entity, in most cases the camera (you). |
ModelPool | |
ModelPoolEntry | |
ModelPoolObjEntry | |
ModelRendererTurbo | An extension to the ModelRenderer class. |
PositionTransformVertex | |
Shape2D | |
Shape3D | |
TextureGroup | |
TransformGroup | |
TransformGroupBone | The PositionTransformGroup class adds a class which allows for vertex transformations. |
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