Uses of Class
net.minecraft.src.Shape2D

Uses of Shape2D in net.minecraft.src
 

Methods in net.minecraft.src with parameters of type Shape2D
 void ModelRendererTurbo.addShape3D(float x, float y, float z, Shape2D shape, float depth, int shapeTextureWidth, int shapeTextureHeight, int sideTextureWidth, int sideTextureHeight, float rotX, float rotY, float rotZ)
          Creates a shape from a 2D vector shape.
 void ModelRendererTurbo.addShape3D(float x, float y, float z, Shape2D shape, float depth, int shapeTextureWidth, int shapeTextureHeight, int sideTextureWidth, int sideTextureHeight, float rotX, float rotY, float rotZ, float[] faceLengths)
           
 void ModelRendererTurbo.addShape3D(float x, float y, float z, Shape2D shape, float depth, int shapeTextureWidth, int shapeTextureHeight, int sideTextureWidth, int sideTextureHeight, int direction)
          Creates a shape from a 2D vector shape.
 void ModelRendererTurbo.addShape3D(float x, float y, float z, Shape2D shape, float depth, int shapeTextureWidth, int shapeTextureHeight, int sideTextureWidth, int sideTextureHeight, int direction, float[] faceLengths)
          Creates a shape from a 2D vector shape.